![]() Xinput has its own keyboard key detection, but it's not really needed since 2k3 has a keypress detection function, and WINAPI has keypress detection functions - I think Xinput also has some kind of legacy controller support, but that might be a lot of work to add that in since it uses different byte values and stuffs. What this plugin will never do: -Xinput virtual keyboard stuff. At the moment, it only supports 1 player, but it should be fairly easy to add more. It would allow for that whole analog precision thing, but it would take a helluva game to require something like that. I need to add a way to pass the analog axis to variables if you want that sort of thing. Feel free to ask me any questions! What the plugin doesn't do yet: -Right now, analog sticks are bound to keys like a D-Pad would be. Assuming you followed the directions correctly, it should work with default keybindings out of the box. It's capable of a ton of neat little things that are all explained there. Download: Edit: It can be found here now: See the readme for the full details, installation instructions, and run-down of comment commands (there's 7). If/when they do, I'll look into supporting them. Stay tuned! NOTE: Xbox One controllers do not work with windows yet. I just need to fix one bug and do some beta testing for it. As of 3/4/15, the plugin is not yet released, but is VERY close. ![]() In that menu, you'll see achivements & leaderboards (like Steam or Google Play). The Guide button also integrates with my Game Jolt (plugin as its default value to call the game jolt menu is set to Shift-Tab. You can also choose not to set any keybindings for it. ![]() I'm working on a better solution for a future version of this plugin. You can also disable it completely via msconfig (Start > Run > "msconfig" > Startup Tab > Uncheck XboxStat.exe). However, it is recommended to disable Microsoft's "XboxStat.exe" process (battery popup) in the task manager to remove any conflicts between the key binding you define, and the battery popup. Microsoft doesn't allow for this out of the box, but there are ways to circumvent that. See Installation section below for more details about the keybindings. It also has full rumble support, set via comment command, with numerous settings. See virtual_keycodes.txt for a full list of values. They are found here: This plugin supports key-bindings via virtual keycodes set in DynRPG.ini. Wireless controllers require the Xbox 360 Wireless Gaming Receiver for Windows Wired controllers work as-is assuming you have the drivers installed. Search for Controllers in Windows search Select Set up USB game controllers, this will open up Game Controller. If this does not resolve the issue, follow the steps below to test your controller and ensure it is set as the preferred device. So without further adieu, here it is! XInput/Xbox 360 Controller Integration= v1.2 For RPG Maker 2003 with DynRPG v0.20 or higher By PepsiOtaku This plugin enables full support for Xinput-based controllers, including the Xbox 360 controller family (guitars, drums, dance pads, etc). If your controller is not functioning, make sure it is connected to your computer before launching ESO. PD: Remember that the first screen of the game, the blue one with the controls, have to be skipped with the keyboard "X", then you can play the entire game with the controller.I've posted about this plugin randomly a few times before, and figure it'll get more exposure here as opposed to a plugin submission (plus I'm switching everything over to github for my own sanity). The last step is to configure the controller controls on the launcher the same way as the rest of versions of the game: Something you should to take into account that Final Fantasy VII only accepts DInput controllers with up to 10 buttons, which means that with this configuration we will lose the ability to use LS and RS(元 and R3) in this game, the original layout didn't use them anyways thoght.įinally just click "Apply" and the changes should be effective the next time you boot the game. This will make the D-Pad work as the Left Stick, that way you can move and navigate the menus with both the D-Pad and the Left Stick.Īs for the triggers, go to the "DirectInput" tab and tick "Enable DirectInput Output", then click on "Customize" and we would make the next changes: To make the D-Pad work go to the first tab of XInputPlus, "KeyAssing" and in the "Left Stick" box select "Multiple Key", then tick "Left Stick" and "DPAD" and click "Ok". Then extract the program and run it as Administrator and select the Final Fantasy VII executable found in "C:/Program FIles(x86)/Steam/SteamApps/Common/FINAL FANTASY VII/ff7.exe". If the file link is down, you just don't want trust this guide enough to download it, or just want to configure some options by yourself you can just follow these steps:įirst of all download XInputPlus, the page is in Japanese, but the program is in english, just click on the latest version of XinputPlus to download ti.
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